Meet 97 year old Hal Lasko. He was a hand letter and graphic designer. In his later years, his grandson introduced him to the computer and Microsoft Paint and he took off to create some surprisingly interesting work.
My talented wife recently finished a showreel of her photography work. It covers a lot of our trip last summer to Europe. Our baby and I make a lot of cameo appearances.
Among other projects I hope launch soon a brand new Sidwell Photography website.
Among Apple’s announcements at the World Wide Developers’ Conference, perhaps the most interesting was the new iOS 7. “iOS 7 brings with it the most significant changes to the user interface since the introduction of the very first iOS,” says Jonathan Ive.
Flat aesthetic. Every area of the interface has been redesigned to a new aesthetic pattern that is light, sharp and flat. A light typography appears throughout. No more protruding glossy buttons, strong drop-shadows, brushed metal or leather textures. They’ve abandoned their tradition of skeuomorphism.
Simplicity. They’ve taken an already simple interface and reduced it even more. Apps are redesigned to better the experience with the principles of minimalism and clarity.
Better apps and features: Apps and features like Notifications, Multi-tasking, Photos, Camera have been reimagined and refined.
Despite all these changes, the core functionally hasn’t changed and users will have no problem learning the new OS. That seemed to be fatal flaw of Windows 8. It has a huge learning curve and most Windows users don’t want to learn it.
In 2011 Chris Taylor wrote “Facebook Is Getting Too D*** Complicated” claiming Facebook was suffering from feature creep. More features, icons, tools and everything was getting smaller and smaller. Places, Marketplace, Apps, Gifts, Timeline, Video Chat. Everything was crowded. The core experience of interacting with friends suffered.
“Engineers, bless their hearts, want to give us access to all the exciting new functions they’ve come up with. But they’re not great at making them simple enough for the average user, or at removing the buttons we no longer need. When a company does have the courage and discipline to slash away at its engineers’ wish lists, and adhere to the KISS principle of design (Keep It Simple, Stupid), it can rise head and shoulders above its rivals and delight its users. Apple is a great example of that, as is Nintendo (the Wii being one of the most simple — and successful — game console designs of all time.)
“Unfortunately for its 800 million users, Facebook does not appear to be that kind of company. It used to be, and its inherent simplicity was part of the reason it was so successful. But now it is falling victim to feature creep — and a roster of settings that are becoming increasingly complex.”
Luckily Facebook got wise.
In the book, Rework, Jason Fried and David Heinemeier Hansson suggest:
“Underdo the competition…Do less than your competitors to beat them. Solve the simple problems and leave the hairy, difficult, nasty problems to the competition. Instead of one-upping, try one-downing. Instead of outdoing, try underdoing.”
We just released a new video about the Senior Art Show experience for a few students. Our videographer, John Worthington, filmed and edited it. I helped plan and interview. I love how it turned out: good interviews, intriguing b-roll, beautiful compositions and solid storytelling.